Horde Devlog


Back

07.14.2025

03 - Frustration.




too little


Everything feels like it's not enough.

I've written down plenty of ideas for devlogs, but it's not enough.
I've continued working on the game's visuals, but it's not enough.
I've even started to iron out more of the gameplay mechanics, but it's not enough.

My goal is to eventually release this game and hopefully even make a bit of money off of it - but will it be enough?


too much


Working on this project alone feels excruciating at times.

There's so much code to write.
There's so much art to create.
There's so much gameplay to design.

And there's so little of me.


restless


I can't just work on my game at my own pace.

My goal is to eventually make sales, so I need wishlists, so I need to advertise the game.
Even if it's just posting on social media, the things I work on need to adhere to what might make the game look appealing.

I want to just lock in and grind, but posting consistently is the best way for social media growth.
I want to just work on the gameplay, but things like ui and graphical variety look fancier for progress.
I want to just ignore everything else and do things at my own pace.

But I can't afford to be selfish.





This has been a very short and plain devlog. Sorry if it wasn't really that interesting to read.

Hopefully the next devlog will cover some more substantial insight about my game's progress.



thanks for reading :)



Top